"The turn-based combat is a welcome change however combined with some weird decisions and a somewhat bland story its not all sunshine and rainbows for this new kid on the street."
Yakuza: Like a Dragon is a bold shift in direction, one that succeeds more than it stumbles in the pursuit of its new design.
The transition from a top notch brawler to a JRPG feels totally seamless. The gameplay have all the good parts we expect from a JRPG translated to the language of the Yakuza series but it also has some of the bad parts like the need for grinding and some unfair boss fights. The story and new characters are presented in a way that make this new journey for the franchise very well worth taking.
Yakuza: Like a Dragon is the perfect update for a flagging series. Its clever storytelling, bizarre substories, and engrossing gameplay makes this one of the strongest entries in the franchise. Mixing deep societal messages with references to popular culture, the game is both hilarious and thought-provoking. It is very clear to see that with Ichiban Kasuga, the series is in safe hands
Yakuza: Lika A Dragon goes a different way but follows what made the series so great. The new protagonist, the story (besides some weak points), the crazy mini games, battle animations, summons and Ichiban Kasuga offer so much fun and action. Some boring dungeons in the middle of the game and balancing issues are the only downsides you should expect. Even if you are not a fan of turn based combat or haven't touched the series yet, you should give this a shot.
Yakuza: Like a Dragon has definitely made some drastic changes to the series but without losing its original charm. The fast pace turn base system has so much added depth while still feeling like a Yakuza game.
The graphics are the best the series has seen to date, players will fall for the ridiculous Ichiban who is a well-worked new hero to the series. Other than the lag between different sections of the games and slightly clunky animations it's really hard to fault this reimagining of the legendary series.
Like a Dragon isn't my favorite Yakuza, and its fresh turn-based combat eventually grows stale, but I have a lot of love for it. If it's your first game, it'll quickly initiate you into this wild, one-of-a-kind series.
Who knows if this wild experiment will bear fruit and become its own series. Yakuza: Like a Dragon has everything it needs; an excellent crop of new characters, and even a new playground to base a series in, as we hadn't been to Yokohama previously. The future of the series would depend on how turn-based combat sells in comparison to action brawler combat, I would assume. Either way, though, Like a Dragon is a delight. It's a parody-homage to every turn-based JRPG trope you've ever known, set against brilliant character writing and the traditional urban playgrounds that have built this series into something beloved. I hope the development team is rewarded for the inherent risk that they took with this undertaking.
Like A Dragon pulls off an impressive JRPG makeover while simultaneously taking on all the flaws of the genre.
Like a Dragon is the story of a carp that turns into a dragon, of a gang of scapegoats who decide to defy the established order and come to the head of a desperate situation. Ichiban Kasuga is an individual far from dojima's stoic and serious Dragon but has an equally kind soul and crackling personality, which makes him - along with his strange clique - the symbol of Yakuza's rebirth. A rebirth that passes through a fun and enjoyable but also improveable role-making formula. With this seventh chapter, in other words, the Ryu Ga Gotoku Studio has shown us the potential of what would seem to be his idea for the future of the series, which with the advent of next-gen consoles could give us great surprises.
Yakuza: Like a Dragon has made the leap into the RPG genre with flying colors. The story is kept exciting and you can't stop following Ichiban's vendetta.
The abundance of side tasks can be a bit overwhelming for the player at the beginning. But once you have played the game for a few hours, you know the most important points in the city. Time passes very quickly when playing darts or karting. By no means you need to believe that these actions are a waste of time. You get personality points which finally strengthen the fighting actions.
The fights bring a breath of fresh air to the row and put a smile on the players' faces. Through the different creative classes you attack the opponents with pigeons or wrestling moves instead of casting disdainful fireballs. Unfortunately, the invisible AoE range of abilities spoils the fun of the game. Also the unusually long races until a comrade reaches the enemy seem strange. A timeline showing the next actors would have been helpful too.
If you like the Yakuza series and are open for new things, you definitely have to go for Yakuza: Like a Dragon.
It's a new direction for the series, but Like a Dragon captures the essence of what came before while setting out on its own journey.
Yakuza fans were anxious about whether the series would survive without the glue of Kiryu Kazama to hold it together. However, Ichiban Kasuga is a worthy successor to the Dragon of Dojima, and Like a Dragon is a great new start for this fantastic series that will please long-time Yakuza fans and newcomers alike.
You should look at Yakuza: Like a Dragon through the lens of it's protaginist. This game is unapologetically brash, unmistakable bold, life-affirming and insanely charismatic. The legend of Ichiban Kasuga journey, like a bright flame, tells us one familliar, but sweet and romantic idea - each and every one of us can become a true Hero, even if you have to fight the fate itself, while making your way through hundrends upon hundreds of random encounters.
Yakuza: Like A Dragon isn't just a great Yakuza title - it's legitimately one of the best modern role-playing games there is.
Ultimately, despite all the changes that have been made, Yakuza: Like a Dragon feels very much like a Yakuza game. The combat may now be turn-based, and the scenery might be different, but this is still a game full of drama, thrilling battles, and a huge amount of side content, all smothered with an ample amount of humour. And I never thought I’d say this, but I didn’t miss Kazuma Kiryu one jot while playing it; Ichiban Kasuga is simply a more likeable fellow with more depth. So, if you like the Yakuza series, consider Yakuza: Like a Dragon a must-have.
Yakuza: Like a Dragon's cast of misfits makes the wild RPG combat, absurd humor, and dramatic storytelling soar.
Yakuza: Like a Dragon reminded me why I loved video games to begin with. I cannot think of a game this year that has gripped me this tightly and didn't let go. Here comes a game brimming with joy and excitement that is earnest with its drama and comedy. It's the sort of game you can gush about for hours, and I will long after this review is published. Anyone who loves RPGs, open world games, comedies, crime dramas, and games PERIOD should have a lot of fun with the newest Yakuza.
As the Yakuza franchise is still trying to become a household franchise in the West, the Ryu Ga Gotoku Studio decided to flip the switch and create a turn-based RPG. The result of that experiment, Yakuza: Like a Dragon, is a resounding success. The "dynamic RPG" gameplay fits the Yakuza universe and tropes like a glove and its mechanics are surprisingly deep. And the fact that the game's new characters are lovable doesn't hurt. The turn-based gameplay will probably put off some gamers but Yakuza: Like a Dragon truly deserves a shot. The Ryu Ga Gotoku Studio made the JRPG genre proud.
Yakuza: Like a Dragon impressively pulls off the switch to an RPG in style, providing an excellent combat system supported by loveable characters, and a tantalising main storyline with meaningful side quests.
Yakuza is reborn in this brilliant and compelling new addition to series canon that recontextualizes series tropes and mechanics for an entirely new genre, delivering one of the best outings the series has ever seen.
Ryu Ga Gotoku Studio has topped themselves once again with Yakuza: Like a Dragon! This new take on Yakuza brings a lot of fun, new ideas to the table while remaining its heartfelt self. Turn based combat is somehow a perfect fit for this new direction, the characters are all instantly loveable, and the story is endearingly melodramatic.
Yakuza: Like A Dragon is a great turn-based RPG that will keep you hooked on the screen for many hours. One of the best games of the genre on Xbox.
Yakuza: Like a Dragon is a phenomenal entry into the Yakuza franchise, with an interesting new protagonist, a compelling story, and a combat system that constantly mixes things up.
Yakuza: Like a Dragon largely succeeds at moving the series forward in a bold new direction. Kasuga and his band of unlikely heroes are incredibly interesting and make it so easy to care about their crazy antics. The new main locale is massive and plays host to so many compelling things to do. Getting wrapped up in everything Like a Dragon has to offer is worth it and you’ll easily pour 30+ hours into its captivating tale. The turn-based battle system works in parts, but its annoying character placement issues and faulty summons system keep it from being a total victory. Like a Dragon is still worth hopping into if you’re looking for an amazing parody of RPG tropes, however. It’s a Yakuza sequel that signals a bright future ahead for the beloved franchise.
No doubt about it, SEGA took some considerable risks when they decided to change their established formula so radically for Yakuza: Like A Dragon. But in the end, I think the gamble paid off. Ryū ga Gotoku Studio's latest offering may not pack the punchy, moment to moment gameplay of its predecessors. Still, it makes up for that with its more in-depth brawls, an engaging job system, and a story that focuses not just on a single protagonist, but on several compelling heroes with their own complex motivations. While beat-'em-up fanatics may find this change in direction blasphemous, I couldn't be happier. If you're a Yakuza fan who loves JRPGs, adding this underworld epic to your PS4 library is a no-brainer.
It keeps the great narrative and setting from the Yakuza series, using a new protagonist, a city that has more life than even Kamurocho and turn-based combats. It suffers from some of the classical troubles of the J-RPG, but it is a breath of fresh air and a great example of how to reinvent a franchise.
Yakuza: Like a Dragon takes some bold steps in a new direction for the series but neglects to maintain its balance.
An extraordinary and courageous restart for the new Sega title, an extraordinary JRPG that lays the foundations for even more prosperous growth.
Yakuza Like a Dragon is a real and huge JRPG who knows how to maintain the essence of the saga. Fun fighting system and deep script with too many ups and downs to justify the new playable elements. I hope this new formula that works and gives new wings to the franchise will be repeated.
Like a Dragon is right up there with Yakuza 0 in terms of sheer fun-factor and an almost dizzying abundance of stuff to see and do.
The turn-based battles don't fully convince but the new protagonist and bizarre mini-games still feel distinctively and entertainingly Yakuza.
Yakuza: Like a Dragon makes for an excellent new entry in this long-running series. The developers took a chance on a new protagonist and battle system, which forces fans out of their comfort zone for a very different yet, familiar Yakuza experience. Although the opening exposition can be a bit overwhelming, this is a standout video game on its own with plenty of emotional story beats, insane sub-stories, and plenty of ways to spend your time around Ijincho.
A fun, charming, and occasionally brilliant Yakuza game, let down by an overabundance of repetitive turn-based battles.
An utterly charming yarn about friendship and kindness that breathes gritty modern life into the quaint JRPG format of classic Dragon Quest.
Yakuza: Like a Dragon is a very good sequel to the popular Yakuza series which shows that Ryu Ga Gotoku Studios still manages to create a great story and narrative. The game's turn-based battles are good in themselves, but due to the extreme use of enemies in the environment, they soon became repetition.
Yakuza: Like A Dragon is an impressive and quality JRPG that successfully acts as a jumping in-point for new fans and also ties itself to the series' past in exciting and engaging ways. The turn-based combat has been infused with some mechanics that help retain the action and over-the-top hilarity the series is known for. Mini-games once again shine and there is a lot packed into Ijincho. Like A Dragon paves the way for a bright future for the franchise.
It was a gamble on Sega’s part to make such major changes to a tried and true formula, even more bewildering given its recent meteoric rise in Western markets. If Yakuza: Like A Dragon proves anything, it’s that fortune does indeed favour the bold.
Like a Dragon's story attempts to touch on certain social issues that are relevant in present-day Japan, such as classism, social status, sex work, and government corruption on a prefectural level. However, the writing often lacks the nuance or range to address the topics at hand, and doesn't give any of them adequate room to breathe. The second half of the game gains some measure of focus as plot threads tie together and result in genuinely surprising twists, but when Like a Dragon drops the ball, it drops it hard. Despite this, the Japanese cast's performances sell the story with evocative deliveries that breathe life into the characters. The finale is an emotional one that brought me to tears and moved me, just as most previous Yakuza games have.
Yakuza: Like a Dragon, when all of its pieces are taken together, is not only a fantastic new direction for the series, it's also one of its best titles.
Yakuza Like a Dragon is both a fresh start and a shot in the arm that caters to series veterans and newcomers like. It bears all the hallmarks of a great Yakuza game, while making a damned good case for its revamped battle system. After Yakuza 6 topped the rest of the franchise with a matured and succinct focus it feels even more exciting to see the whole thing blown wide open again and have Ryu ga Gotoku just run wild. Kudos is deserved at Sega of America for their commitment to the game's localization as well, which is incredibly considered and comprehensive. I think I've found a new favourite Yakuza game.
With a new battle system and new main character, Yakuza: Like A Dragon aims to be a new entry point to Yakuza newcomers even though it is anything but that.
So, the takeaway is this – Yakuza: Like a Dragon is a successful experiment. So successful that I think it should be the template for much of the series going forward.
A brilliant reinvention of the series that still manages to faithfully capture its essence, with an eclectic cast of characters, the star being Ichiban himself. A great entry that goes toe-to-toe with Yakuza 0.
Yakuza: Like a Dragon is a successful pivot from traditional Yakuza mainstays. The game goes heavy on style, while still packing in enough substance to keep players satisfied. The party system and new RPG elements give players more ways to play than ever before. The turn-based combat is solid, and never feels too foreign. Longtime fans of the franchise will appreciate what Ryu Ga Gotoku Studio and SEGA have to offer in Yakuza: Like a Dragon.
Much like Kasuga’s dragonfish tattoo feels like a quirky but faithful successor to Kiryu’s dragon, Yakuza: Like a Dragon rebuilds the franchise by leaving a lot of it in place. The new protagonist doesn’t feel like he has seven games of story in him, but his eagerness to join the fray could carry the next few entries.
After the culture shock of such a total change to the Yakuza recipe, I’m extremely glad the Ryu Ga Gotoku Studio team took such a big leap when Kiryu’s tale came to an end. Like A Dragon is a revitalised game full of fresh ideas and proves that the series won’t be re-treading the same ground with Ichiban in the driver’s seat. If this is the first step into the new age of Yakuza, I can’t wait to see how bonkers the next game will be.
Yakuza: Like a Dragon refreshes the action with a turn-based JRPG that retains its charming identity, but it falls into some pitfalls that are emblematic of the genre.
Yakuza: Like a Dragon is an interesting new entry into the criminal universe created by SEGA, and undoubtedly represents the most courageous and anarchic chapter so far. It's not entirely convincing, but what works bodes well for the future of the series.
Yakuza Like a Dragon is an enjoyable new twist on the series, although it's not hard to imagine that many long-time fans of the series will be put off by its slow pace. In a day and age where video game companies rarely take risks, Like a Dragon is a refreshing change of pace for a series that risked starting to feel stale.
Yakuza: Like a Dragon is a triumph, and Ryu Ga Gotoku Studio should be commended for redefining such a seasoned franchise, despite the backlash it might have received. Leaving Kazuma Kiryu behind hasn't been easy, but Ichiban Kasuga and company have crafted a compelling path into the future that I cannot wait to see continue.
This is the crux of Yakuza: Like a Dragon. It is fascinated by the way that games lurk at the soft verges of life, vesting our days with dreams.
The mean streets of Yokohama offer the opportunity for a new cast, a new suit, and a new hero. Ichiban Kasuga might not be the role model in the same way that Kiryu-chan was, but this dragon's quest might be the most fun Yakuza title to date!
Yakuza: Like a Dragon feels like everything I ever wanted in a game. Once the game stomps on the gas, it very rarely slows down. Its unique cast of characters and gameplay had me hooked and wanting more, and it almost feels like it never stops giving. Even after the story ends at the 45+ hour mark, I was ready to fight more, complete more side missions, and squeeze out every drop of gameplay that this game has to offer.
The Yakuza series continues to grow and expand in the gaming world. I love its quirky humor and deep narratives. This new entry begins a new saga and I cannot wait to see how the story of Ichi evolves over time. If it is even half as good as Kiryu’s the studio will have another series of great games on its hands. Everything about this title feels good and for those worried about having previous knowledge, don’t be concerned. Like a Dragon is a wonderful jumping in point for the series and also one of the best titles in it to date. Don’t sleep on this game, it is worth digging into.
Date Started | Date Completed | Title | Platform | Time Spent | Recommend? | Achievements Earned | Thoughts/Opinions |
---|---|---|---|---|---|---|---|
12/21/19 | 12/21/19 | Refunt | Steam | 1.1 hrs | Yes | 9 of 10 (90%) achievements earned | A cute little platforming game. Takes less than 30 minutes to beat, but what a wonderful 30 minutes they were. The object in this game is to go and jump on some buttons. That's it. But the way this game was crafted makes it pretty entertaining. The environment looks nice and the movement is smooth I could see some design space not being used to it's full potential, but I'm happy with what has been put out there. After your initial run of the game, some achievements will want you to run through a few more times. I did so and found to enjoy the speedruns and stuff I did post-game. If you have some spare change, I recommend putting in towards this game. |
12/29/19 | 12/31/19 | A Hat in Time | Steam | 13.9 hrs | Yes | 20 of 46 (43%) achievements earned | Man, 20 minutes into this game I knew it was going to be something special. This game has it all: cute characters, cute interactions, cute landscapes, cute everything. This game snuck in at the end of my year and is easily one of my favorite games played this year. Being one of the best platformers I have ever played, this game will rank highly with the likes of Banjo-Kazooie and Super Mario 64 for years to come. With how much character and personality this game oozes, I wouldn't be surprised if this hits highly with you all as well. If you have a chance, please play this game. So so so good. |
5/23/17 | 1/3/20 | The Witcher 2 | Steam | 54.3 hrs | Maybe | 31 of 52 (60%) Achievements earned | In my opinion, kind of the odd one out of the Witcher franchise. Having beaten the first one and now currently playing the third one, I can honestly say I enjoyed the second one the least. The pacing of this game feels slow, a boss made me drop the game thrice (the kraken) and overall, I didn't have that great of a time with it. The characters seemed very dull and I didn't care much for them anyways. I would recommend skipping this one as the gameplay is not fun. The story is there, sure, but I'd recommend just watching a YouTube video of a story overview. |
1/23/20 | 1/23/20 | HATCH | Steam | 1.3 hrs | Yes | N/A | Hatch is an odd game, but in a good way. The goal here is to climb a uniquely shaped "mountain" all while avoiding the sun's glare. That's right, the sun. For some reason, being within view of the sun (which looks more of a Greek symbol than a sun) will slowly drain the life out of you. Starting out you hatch from a giant egg, for a reason that was lost on me, and then talk to some elder guy that tells you "Sun bad, top of mountain good" in more or less words. And that's it. Now you gotta climb this giant ass mountain that has a whale orbiting it. The climbing mechanics are, angle-based, I guess? You cannot climb up and acute angles or right angles; only obtuse angles for you! Any obtuse angle you see, you can start climbing vertically or horizontally on it at your will. You'll encounter some odd scenes on your way up to the peak, but a little too few for my tastes. Overall, this game was weird enough to keep my attention. I think there could have been more assets up the mountain to keep me motivated to press on (as falling can really dampen your will to continue) but overall, it was a great short game. Once again, great short experience that I enjoyed. |
??? | 2/2/20 | The Legend of Zelda: Breath of the Wild | Switch | 50+ hrs | Yes | N/A | Talk about a journey. What hasn't been said about this game that I can say? Probably nothing, so prepare for things you've already heard. BotW is an excellent open-world action/adventure game. The feeling you get when you obtain the glider and float all around the world is not like any other I've had in the past with open world games. This world feels like a true sandbox, with interactions between the player, enemies, items, and other assets you would never think of. The creative ways to defeat certain puzzles or bosses I've seen is honestly mind-blowing. Utilizing all of the powers given to Link in certain ways really lets you take a look on how much care and attention to detail and love was put into this game. Knowing that I could cook for half an hour and then go around and tackle certain environments I wasn't prepared for was all good fun, but have you ever fished by creating ice blocks underneath the fish you eyed and then glided over like a hawk to grab it? This game can and does provide almost non-stop entertainment. A true reason to own a Switch. |
2/3/20 | 2/5/20 | The Cat Lady | Steam | 6.5 hrs | Maybe | 14 of 25 (56%) achievements earned | The Cat Lady is an odd bag of assorted treats. First off, the beginning is a real drag. It takes about 1.5 hours to get into the meat of the game. Once you're there, it grabs your attention suddenly. Before that, it is very easy to bounce off. This game has a unique art style that isn't up my alley, but unique nonetheless. The gameplay is very much a standard point-and-click, but the mouse is NEVER used. Going into this, I think the lack of mouse support is detrimental to the game as it could very easily be implemented, but instead it wants me to use my arrow keys (which personally is never too comfortable). The story is what you're here for. This game deals with depression, self-harm, abuse, and other darker subjects. I believe it handles these well, but really start to lose its steam in the middle of the game. In either chapter 4 or 5, the game has another dull hour or hour and a half. Overall, the story stays interesting (albeit a little predictable) but overall was worth my time. To finish up, the gameplay here is weak and it takes some dedication to stick with this game, but if you do you're rewarded with a gritty story that still holds up after 8 years. |
2/1/20 | 2/6/20 | Whispers of a Machine | Steam | 6.2 hrs | Maybe | 11 of 25 (44%) achievements earned | Whispers of a Machine is a pretty standard point-and-click adventure game with an intriguing atmosphere. With a story revolving around mysterious murders happening around a town after the fall of robotic and AI, Whispers of a Machine contains mystery and twists that you might see coming. I found the story to be very interesting and different, but the twists and turns it holds onto for the last hour or two are pretty standard. I feel like I've seen the same elements and storytelling design in multiple movies and read them in multiple books. I wish the story was a little more polished, as I thoroughly enjoyed the atmosphere and world-building the game had. The "Post-Collapse" world felt real and like something that could happen in our world. The character designs were varied and left impressions (I thoughly enjoyed the robot ventriloquist) few characters were stale in their personalities. The gameplay and puzzles were pretty basic, but I did get stuck once or twice and had to reference a guide (classic adventure game feeling). Overall, I don't feel like I wasted my time with Whispers, I just wish the story felt as unique as the world it lived in. |
3/11/20 | 3/11/20 | The Haunted Island, a Frog Detective Game | Steam | 0.6 hrs | Yes | 6 of 6 (100%) achievements earned | A cute detective game with pretty decent humor. You play as a frog detective that goes to an island that has haunted tendencies. At said island, you'll talk and interact with other interesting animal characters while trying to solve the mystery at hand. I really enjoy the art style here as it is light-hearted and welcoming. The humor is also in the same vein, as it's pretty cute one liners and things of that nature. Overall, a very good half-hour of content. I do think it could have been longer without overstaying its welcome, but I am looking forward to playing the other episodes whenever I get around to it. Overall, definitely recommended if you're needing a small break from the regular game rotation you have. A true breath of fresh air. |
4/3/19 | 2/9/20 | Minit | Steam | 2.1 hrs | Yes | 14 of 27 (52%) achievements earned | A nice spin on the traditional indie platformerpg. In Minit, you have 60 seconds to explore, solve puzzles, and well, live. You'll need to find items to progress through certain areas (a la metroidvanias) and gather upgrades to keep progressing. I thought the life timer was a unique twist that makes you think outside of the box while increasing the feel of accomplishment. I enjoyed my time with this game, however, there were one or two points where I had no idea how to keep progressing and needed to look up the solution to continue. Overall, pretty happy with this game. Not a ton of memorable moments besides the 60 second timer mechanic though. |
4/6/20 | 4/7/20 | Resident Evil 3 | Steam | 11.7 hrs | Maybe | 21 of 32 (66%) achievements earned | One of my favorite series and the sequel to my favorite game of last year. Resident Evil 3 Remake does fail to deliver on the same caliber of content as Resident Evil 2 Remake did, but it was still a fun experience. Nemesis is definitely not as frightening (or annoying) as Mr. X was, but he is still a force to be reckoned with. If you've played RE2, then you'll notice the shortcomings pretty early on in this game. The story's pacing and feel is not as good, the campaign is not as long, and it is lacking the replayability it's older brother had. However, I still recommend this game to Resident Evil fans, albeit on a discount as $60 for the amount of content you'll receive is asking too much. Also, Resident Evil Resistance (the multiplayer component tied into this game) is unbalanced and basically dead on arrival. I didn't need to play too much of it to see that it was a unnecessary rushed multiplayer game that needed balancing changes. I haven't played it since launch, so they may have fixed some issues, but even if they did, I wasn't too impressed with it to go back and check it out. |
4/10/20 | 4/10/20 | 198X | Steam | 1.3 hrs | Yes | 8 of 14 (57%) achievements earned | A short and sweet journey through the 80's and 90's genre of games. I'm a real sucker for these type of indie games that know how to capitalize on a feel from years back and that merge different classic genres into one game. From a Streets of Rage clone to a Phantasy Star clone, there's probably a game or two in here that is reminiscent of something from your childhood. However, this game is pretty short and is supposed to be episode one of a series, but the developers have been pretty quiet and there's no updates or news about EP2. If you're looking for a relatively short blast from the past type game, I'd recommend this one. Nothing too revolutionary, but a fun game to chill and finish in a night. |
4/10/20 | 4/11/20 | The Adventure Pals | Steam | 8.0 hrs | Maybe | 31 of 31 (100%) achievements earned | Adventure Pals feels like a mix between The Oatmeal web-comics and Donkey Kong Country. It's definitely an interesting game and pretty fun, but doesn't really standout from the others. It wants to be a zany platformer with a ton of jokes, but it really feels like it just CTRL+C/CTRL+V'd for each world, but with a different theme. I think the story is also sub-par and the characters don't seem meaningful enough. There are a handful of characters that were funny, but that's just because their design was interesting or they had a clever one-liner. Overall, I can't recommend or tell people to stay away from this one. If you get this in a bundle, it's a good bundle member if that makes sense. |
5/13/20 | 5/17/20 | Quantum Break | Steam | 12.9 hrs | Yes | 31 of 42 (74%) achievements earned | This game was a trip! Time travel story done right. I don't want to say too much about the story as that's what makes the game special. Something I enjoy in my daily life is a change of pace and this game really hits that cord. Choices matter in this game as they directly impact the story and impact the TV show. That's right, there's a show built into this game. After every chapter, you get a ~20min live action show that goes through some background story and is affected by the decisions you make in the game as well as certain items you may come across while playing. I think this is a great idea as some chapters were taking a little too long gameplay wise, but after watching an episode at the chapter's end, I was ready to jump back into the game. The quality of the show is pretty great for being integrated into a video game. There are some actors you may recognize from other shows like Spartacus and X-men. The combat in this game is pretty decent (I've read most of the complaints are about the combat, but I didn't mind it at all.) you have certain powers to use in combat like a shield, stop time, etc. I played on the hardest difficulty and all the combat was pretty intensive so that might be the secret to enjoying it a little more. Overall, great story, interesting concept of a show within a game, decent combat. I highly recommend this game to anyone looking for an interesting and enthralling story that doesn't mind/looks forward to a TV break in-between the gameplay. |
6/6/20 | 6/12/20 | Supraland | Steam | 12.4 hrs | Yes | 44 of 101 (44%) achievements earned | If you're sitting there thinking to yourself, "I've been feeling pretty smart recently! I think I need to be grounded in my intelligence." this game is for you. I don't play a lot of extreme puzzle games (i.e. Zachtronics), but this game made me feel like a real dum-dum. Supraland is a first person puzzle/metroidvania game with some solid humor and pop culture references. The gameplay consists of going to a new area, finding new upgrades, solving puzzles with said upgrades, rinse, and repeat. This is a formula that a lot of other games do, but Supraland has enough variety that it keeps it pretty fresh. You'll amass different tools throughout your time with Surpaland each with their own uses and some you'll need to think outside of the box with. There are also optional chests hidden around that upgrade health, damage, and other stats. I will say, this game rewards exploring. There was one time where I thought I was getting somewhere I was not supposed to in the map and I worked for about half an hour to get where I wanted to get by abusing a mechanic. Turns out the game expected me to do so, as there was a chest WAY up above and exactly where I was trying to get to. Consider me surprised and impressed. If anything you've read interests you at all, please check out this game. It has great puzzles and mechanics that keep you coming back for more. There is a DLC planned to release soon and I will be jumping on that as soon as it releases. |
6/14/20 | 6/17/20 | Crossing Souls | Steam | 11.1 hrs | Nope | 22 of 32 (69%) achievements earned | Basically, Stranger Things: The Game, but not great. This has all the elements of being a fun, campy, teen 80's movie (of which I am a sucker for), but it falls apart or rather never comes together. Personally, I think all of the characters fall flat and I never really cared for any of them. The combat is just button mashing and uneventful with just an attack and dodge button (and the dodge only works half the time). I don't know, the game was just kind of a bore-fest and now thinking back, I am not sure why I ended up finishing it. The story is probably the best part of the game, but that doesn't say much unfortunately. The collectables weren't worth going out of my way to collect and I usually enjoy doing so. There really isn't much left to say. I wouldn't recommend this game to most people. It has potential, but never capitalizes on it. |
6/17/20 | 6/18/20 | Black: The Fall | Steam | 4.8 hrs | Yes | 14 of 14 (100%) achievements earned | I'd call this a weekend puzzle game. Black: The Fall has dark overtones and light platforming, but it truly shines in its puzzles. The variety in each section of Black keeps it fresh. You start with using a laser to control other people and direct them to certain objects, then that laser is used for activating devices and doors, and then later you get the cutest robot companion to direct, solve puzzles, and navigate around. I'll be honest, I didn't really get the point of the story until the very end. Don't know if that was how it was supposed to happen, but it is what it is. Having said that, I believe the story is about something I do not have a lot of knowledge on so I don't think I can rate the story. That being said, the overall atmosphere and feel of the game's tone is dark and makes you feel unwanted. Overall, game has some solid puzzles and tone. I'd recommend if you're looking for a game to finish in a weekend. |
6/18/20 | 6/20/20 | Titanfall 2 | Steam | 7.1 hrs | Yes | N/A | Every time Titanfall 2 is brought up, all I heard about it was its terrific campaign. It always interested me, but I just never got around to it. Well, recently it released on Steam for $10 and I figured now is as good of a time as any. Guys, Titanfall 2 has a terrific campaign. The movement feels so fluid, swift, and seamless. Jumping into a giant mech has never felt more badass. Huge action scenes with the world's most agile pilot or battling mech against mechs, this game never really lets up. The story was pretty interesting, however I wish the bad guys had more of a character profile or meant more to the story. They all had unique looks, but the battles were a little same-y and during the credits when it went past everyone, I felt like I should have cared more about the baddies than I actually did. That's really my only complaint about this game's story though. Everything else was top-notch. If you're looking for a FPS that is different and high action, check this out especially since it is super cheap as of the time of writing this. For the multiplayer, I've only played a handful of matches. I believe I have only done team deathmatch with mechs, but I need to jump in a little more and explore all the other game modes. It does have the same multiplayer progress as a Call of Duty where there are class loadouts and unlocks for guns and such. Please check this game out if you can. Best FPS campaign I've played in years. |
6/24/20 | 6/24/20 | Paratopic | Steam | 1.3 hrs | No | 20 of 20 (100%) achievements earned | Paratopic was not what I was expecting going into it. I bought it on a whim as it was a horror game with positive reviews, a unique art style, and from what I read revolved around VHS tapes. All of these things I found interesting, so I grabbed it. Playing it now, it was not necessarily what I expected and I don't know if that is a good thing or not. First off, the game is roughly 40 minutes long, but I went ahead and played it through twice back-to-back. I finished it twice because I have no idea what the hell happened in the game. I don't know if it was just me not able to piece together the possible 3 timelines together or me not making sense of anything in the game. The story throws so much at you in abrupt segments, it's really difficult to piece it together in the first (or even second) playthrough. I'm planning on reading or watching a synopsis of the story, but figured I should write this first as I didn't want to be influenced by outside sources. Gameplay is alright. Basically a walking simulator with some minor driving segments. Art style is great as I expected. Music is alright as well. Overall, this is a hard one to recommend. I'm not terribly pleased with my time with the game, so I don't think I can recommend it at all. The game should be right up my alley, but it missed all marks for me. EDIT: I watched a video over Paratopic and a lot of stuff did go over my head. I'll not be editing my review as it was my thoughts, but I know see the game for what it is. However, I still do not think I can recommend it. |
6/28/20 | 6/28/20 | We Were Here | Steam | 1.4 hrs | Yes | 17 of 26 (65%) achievements earned | We Were Here is a free co-op game that has two sequels. My girlfriend and I were going to get one of the sequels before we realized there was a free entry to the series. Overall, I was pleased with this free co-op experience. The game relies on one person being a "Librarian" and the other the "Explorer". Since my girlfriend is a librarian in real life, it only made sense she jumped on that role. The librarian in We Were Here is in charge of information. They are placed in a large room with books, maps, items, and the like all over. It is their job to go through all of the information at their disposal and find out what info is needed for the explorer to navigate to the next room. On the other side of things, the explorer is locked in a room with cryptic letters and needs to figure out which ones to press and in what order. Communication in this game is done through an in-game walkie-talkie. How this usually goes is the explorer tells the librarian what is around them in the current room and the librarian rushes to something that correlates in their room and tells the necessary info to the explorer. The explorer then does what they need to do and TADAH, the next door opened and everyone is led to the next puzzle. Overall, this was a fun experience. There was one puzzle that caused some confusion, but exiting the game and switching roles gave us enough perspective that we got through that one easily. If you're looking for a short co-op experience to go through with a friend or loved one, there is no reason not to try this game. It is free, remember? |
6/26/20 | 6/29/20 | Layers of Fear 2 | Steam | 5.1 hrs | No | 17 of 32 (53%) achievements earned | Layers of Fear 2 was a pretty big disappointment for me. I really enjoyed the first game in the Layers of Fear series and played through it multiple times. It was the game I would make friends play whenever they wanted to watch or play through a horror game. Layers of Fear 2 really can't live up to that. The setting of being on a boat and having movies be a large story story element are interesting and provides a lot of creative and experimental potential for the story and horror elements. However, I still wasn't ever spooked or nervous besides from a few cheap jump-scares. The main antagonist is literally just a glob of what looks to be white paint and the only thing that catches you off guard about it is that it comes out of nowhere sometimes. There is nothing about the actual "monster" that is scary or unsettling. The game showed its hand pretty early on with this antagonist because you know that as soon as you see it, you're in a chase scene. Also, this is really the only thing that can hurt you. Knowing this makes every other horror element of the game less intense as you know it can't really cause you harm. Having a predictable mechanic or knowing what you need to avoid or look out for in a horror game can cause the urgency and the unknown to become known and understandable. That may not make tons of sense, but part of the horror of games (in my opinion) is not necessarily knowing what is going on within an intense and unsettling atmosphere. Layers of Fear 2 shows its hand after the first act. Once I got to the second or third act of the game, I just found myself basically walking through a not-so-spooky haunted boat. There really isn't much to it other than that. Additionally, having mannequins as the main humanoid presence within the game was creepy at first, but when you see then as the only humanoid asset for all of the game's five chapters, it gets old very quick. On the positive side of things, I will say that I took more screenshots within Layers of Fear 2 than I have with any other game because it can be downright beautiful in some areas. The setting and atmosphere of certain areas of the game were jaw dropping, so it's too bad the game and story side of things were yawn-inducing. |
6/29/20 | 6/30/20 | Oneiros | Steam | 2.8 hrs | Yes | 21 of 21 (100%) achievements earned | Oneiros is basically a room-escape game on acid. I enjoyed the humor and atmosphere the game brought to the table and had minimal complaints about the game in the entire ~3 hours it takes to complete. Let's start with the complaints: The inventory system is slow, cumbersome, and basic. Having an item wheel whenever you have 7+ items at a time is an oversight and I don't see why this couldn't be turned into a grid-based inventory system. At the very least, let me see all the items I have at once. The only other complaint is the protagonist's voice wore me down towards the end of the game. There's nothing wrong with it inherently (I'd even go as far to say the VA is pretty good), but it just grated on me after hearing it for awhile. Now, the positive in this game are the puzzles are interesting and unique, the one character you actually meet in person is entertaining and funny, and the humor of the game is light-hearted and nice (however I can't tell you how many games have QR codes that just get you rick-rolled.) In the end, this is an easy game to recommend to any first person puzzle fans that want a nice ~3 hours stroll through a surreal journey. |
6/30/20 | 7/1/20 | Remnant: From the Ashes | Steam | 10.5 hrs | Yes | 25 of 45 (56%) achievements earned | Remnant was sold to me (and many others) as "Dark Souls with guns". I played this through with a friend and we both had a really good time! The story is nothing to write home about, but the randomized maps, random boss encounters, and the bosses themselves were very fun. Combat is pretty tight, however, we played through the game on normal and found it was a little too easy to run through. Looking back, we do wish we would have played it on hard to start. Regardless, I think this is a very solid co-op game and can easily recommend it to friends to play through it, but I don't think it would be as fun when playing solo. My only main criticisms about Remnant is that the game felt a little short and the loot felt a little too spread out. |
6/25/20 | 7/6/20 | Hypnospace Outlaw | Steam | 5.7 hrs | Maybe | 8 of 14 (57%) achievements earned | Hypnospace was a mixed bag for me. I definitely dug the aesthetic and the 90's geocities feel of the game. I think Hypnospace really nailed that aspect of the game and got the ENTIRE feel of early internet down perfectly. The story was fun to roll through and kept me interested. The only reason why I can't recommend this to everyone is that if you aren't interested in early internet nostalgia or aren't interested in reading everything, then this game isn't for you. There were a few nights where I was not in the mood to play this or almost fell asleep while playing. I don't think this game has a very high engagement factor. Maybe it's just me, I dunno. Overall, this is more of an experience than a game. An experience I would recommend for anyone familiar with the early internet times. |
7/25/20 | 8/1/20 | Silent Hill 3 | PS2 | 5 hrs | Yes | N/A | I've bounced off of this game multiple times in the past, but after some motivation by the newest Dead By Daylight DLC, I decided it was finally time to sit down and finish this game. In short, I did thoroughly enjoy this game. I was not a huge fan of the story ( I know it's a solid story, it just wasn't my type of story), but I did enjoy the characters, monsters, and environment. The shopping mall and the amusement park were the highlights for me, personally. I was irked by the subway level as all of the areas look the same and felt like a giant maze. It's unfortunate the subway level is pretty early in the game as it has made me put down the game before and I am sure it is the same for many others. Overall, a solid entry to the Silent Hill franchise, although it has a rocky start. Silent Hill 2 still holds its place as my favorite in the series and Silent Hill 3 is definitely a good sequel to it. |
8/2/20 | 8/4/20 | Dread X Collection | Steam | 5.2 hrs | Yes | 11 of 11 (100%) achievements earned | This is a small collection of Indie horror games. Each one a unique experience. I really enjoyed the variety of the game and the uniqueness each one brought to the table. I would say I enjoyed 75-80% of these games. I won't get into detail about any of them here, but look it up for yourself and don't spoil any of them before you play them. |
8/8/20 | 8/9/20 | Call of Cthulu (2018) | Steam | 9.3 hrs | Maybe | 38 of 49 (78%) achievements earned | Interesting game, but kind of a slog. This is a lovecraftian game that doesn't really do anything to set itself apart from the rest. The writing is the best part of this game. Gameplay is average at best, pacing is horrid, but the story and characters remain interesting enough for me to stick with it and play it through. I wouldn't recommend this game to most, but if it is on a pretty deep discount, you could do worse. |
8/21/20 | 8/22/20 | Dread X Collection Vol. 2 | Steam | 8.6 hrs | Maybe | 13 of 13 (100%) achievements earned | I was super excited about this sequel as I loved the first and the experiences it brought. This one changes things up as instead of just a menu to select the games, you must venture through a mansion of sorts and solve puzzles to unlock games. I LOVED this as it added atmosphere and intrigue to something that used to just be a menu screen. Great improvement. HOWEVER, I feel like the quality of games in this one suffered horribly. I didn't enjoy most of them. A lot of them were more janky than the originals and less of these had smart or unique ideas. That isn't to say some of these are still good! There are truly some shining moments with some of these games, but they overall fail in comparison to the original cast. I will stick with this series for as long as it goes on, but they definitely need to see some improvements in the quality of games or ideas. |
8/27/20 | 9/5/20 | Control | Steam | 30.3 hrs | Yes | 53 of 67 (79%) achievements earned | Control was a blast. The story felt so fresh as being influenced by SCP leads to a ton of creative freedom and new ideas that do not show up often. Combat was a blast and the powers you grew to have were varied and useful enough to provide fun benefits. On this topic, I do want to point out that the skill tree was pretty boring to say the least. Definitely the most boring part of the game. ANYWAYS, the story was super sweet as well as the writing for all of the items and characters. I don't want to say too much as I believe most people should experience this game and its story. Overall, highly recommend as it is a game you are not likely to forget anytime soon. If I could wipe my memory of this game to try it again for the first time, I would. |
10/4/20 | 10/5/20 | Tokyo Dark | Steam | 7.1 hrs | Maybe | 30 of 44 (68%) achievements earned | A Visual novel that could have been more. Tokyo Dark is a visual novel/Point and Click mystery/horror game. Detective Ito has been haunted by a case involving a young girl and must get to the bottom of it to save her partner. The game was a kickstarted game that raised quite a bit of money from its backers (just FYI). My overall feelings about this game are scattered. For one, I was pretty interested in the story as it has a darker tone and is actually pretty interesting with its turns and twists. However, it might be just me, but the anime feel of the game was slightly off-putting. I like anime and have no issues with it at all, but the theme and feel of the game and its atmosphere did not share the same emotions felt as the visuals presented. Granted, the visuals are great. Great 2D environments, characters, and everything. BUT I just felt almost conflicted with the art style and the game itself. Not a big deal, just took me out of the element sometimes. The story is pretty good as well! I don't want to get into it too much, but I always wanted to keep pushing ahead to see where things went story-wise. Characters are pretty okay. No one was really a standout in the story besides the antagonist and protagonist (however I did enjoy the cat from the cat cafe. Which cat and which cat cafe is up to you to find out). The gameplay was nothing much, you move around with the mouse and click ahead to advance dialogue. Writing was pretty decent, but nothing too crazy. As mentioned before, not a ton of characters stood out to me. Most were bland. The story was the main reason I stuck around. Overall, I would recommend this to anyone who doesn't mind reading a ton and wants a short interesting adventure they can finish casually in a weekend. I think this game took be ~6 hours for a full playthrough, but then I went back to do some stuff I missed. |
2/7/20 | 10/10/20 | Outlast 2 | Steam | 9.2 Hrs | Maybe | 13 of 24 (54%) achievements earned | While not as impressionable as the first, Outlast 2 does dive into the religious horror quite well. Having more of a coherent storyline and an emphasis on varied environments, Outlast 2 just didn't hit all the buttons like its predecessor did. There's nothing really wrong with the game (other than a pretty weak ending IMO), but I think the whole "hide here to avoid a game over" horror genre needs more variety. I am interested to see how Outlast Trials does, seeing how it is a multiplayeco-op Outlast coming next year. I believe multiplayeco-op makes horror LESS scary, but who knows. |
11/15/20 | 11/15/20 | The Room Two | Steam | 2.2 hrs | Yes | 7 of 7 (100%) achievements earned | One of the most popular puzzle games out there, the 2nd is a fine game to exercise your brain a bit. I played this one with my partner and we had great time doing so. I will say, random clicking to figure out the next step did happen quite a bit, but that comes with the genre, right? Maybe I am just not too good at puzzles. Overall, definitely recommend this game and the rest of the series. I will be playing Room 3 sometime in the near future, assuming it is just as good as the others before it. |
9/25/20 | 11/18/20 | Yakuza 0 | Steam | 51.2 hrs | Yes | 25 of 55 (45%) achievements earned | One of the most dense, most entertaining, and most believable open world games out there. What haven't you heard about this game yet? The story is a fantastic gang drama built around one event that spirals out of control. The characters are memorable, lovable, and downright hilarious. The gameplay is tight, energizing, and rewarding. The side missions are intriguing, fun, and downright weird. Please do yourself a favor and play this game. Never has there been (in my opinion) so much variety in a game like this. |
12/18/20 | 12/20/20 | The Last of Us Part 2 | PS5 | ~25 hrs | Yes | 17 of 28 (42%) trophies earned | The Last of Us is a game that I played through multiple times. One of the games that I vividly remember and hold close to my heart. TLOU2 is pretty close to that. I will say that I "No-Life"'d this game. Putting in around 25 hours into this in a weekend just because I could not put the controller down. This game puts its claws in you QUICK. I don't want to go over any story elements or anything like that as I was able to dodge spoilers myself for this long, but it is fantastic. I do have some of my own strong opinions about how the game wanted you to feel, but I won't put those here because spoilers. But holy shit, this game will stick with me for a bit. The gameplay is still tense, stressful, and strategic just like the first. I really enjoyed my time with this one and can see how it won so many awards. I know people have strong feelings about this game, one way or another, but I am a fan. I don't think it dethrones the first Last of Us for me, but it sits right by it in my head. |
Starcraft's franchise:
Specifically Starcraft 2:
This game man, this game, its been a ride ever since the first teaser dropped around 2009, I was 12 at the time, and it was one year after Iron Man dropped I believe and it was me being hyped about everything that was that movie, and then that trailer dropped where they create a Marine that says "hell, it's about time" and i lost it, I has hyped as fuck at that time, i played the first starcraft a lot with my brother and i also loved it, but first, you see how Iron man is "assembled" and then you see THAT trailer? holy fuck man, holy fuck, it was the best, it sold me the game that alone. After that, i remember entering to starcraft2.com EVERY SINGLE DAY and seeing how sometimes they updated it with a new unit they've created for the game, seeing stuff like the Colossus or the Immortal, I was hyped, i couldn't believe in THOSE graphics, the game looked like a true sequel to the 1 in every aspect, they showed everything they were making and even though I didn't knew English at the time, I tried to understand it with everything I had, I scrolled and scrolled through the page to see anything new, it was fantastical.
Then the game dropped, and couldn't play it for a lot of time, I believe that my brother bought it so I played the Raynor's campaign to completion just right before he left the house to live with his girlfriend and couldn't play it till 2019 where i found out a lot of the game was free now and that Raynor's campaign was fully free too so I jump right in again, recently bought and passed the other two campaigns too and those three campaigns were so goddamn cool, I can't describe it, i know a lot of people disliked them, but holy shit, fortunately for me, I loved everything, even the characters. Now, the campaign was great, the systems they had, like buying mercenaries or upgrades before a mission in Wings of liberty, or how you can do evolution missions for Heart of the swarm, or with Nova's campaign you were able to change what unit had a certain upgrade, was really cool and a really good way to feel like you were progressing the game instead of higher HP and higher attack damage (although this was present in Heart of the swarm but it was really irrelevant).
Now, I haven't touched a lot of the PVP side, but thats because i like playing the game against the AI in this case, as I've played in Arcade with tons and tons of different modes that people created for the game, and that they are extremely fun too, but the biggest thing that got me hooked in this game is the Coop mode, I can't tell you how much I love it, basically, they grabbed 15 missions of the campaigns and rebalanced them so you can play with someone else, but not only that, you have more than 10 different heroes to choose, everyone totally different from another, you start at level 1 with one commander up to 15 and then you can choose to do one of two things, go up to level 90 that will increase some stats that you choose and they are called Masteries, really similar to what League of legends once had or you can prestige that commander, that will make them go to level 1 again and you have to level up to 15 again, you can do this up to 3 times, and what this does is that you get a new way to play that commander each time (you can choose the others after that too anytime you want)
What I like about this mode is that is non-competitive, you have a lot of ways to play, different difficulties too, there are no cosmetics nor battlepass to worry about, it's pure bliss and fun all the way.
My most loved four commanders that I have to recommend you buying are Tychus, Dehaka, Nova and Kerrigan (although Kerrigan is totally free to play, she is really, really damn fun to play, specially at higher levels and with her prestiges too, I can't believe you don't have to pay her, she feels really good to play)
Persona's (half) franchise:
Sadly, I've tried getting into Persona 1 and 2 but couldn't, this doesn't mean they are not great, they are not for me. So I gotta start with Persona 3
Persona 3: the first one that I've played and for PSP, jesus christ man, i never knew a turn based game could be this fun and challenging, I remember playing pokemon red, blue, emerald and some others but the same problem always appeared, where the only way I myself was able to defeat most of the enemies was by having a higher level, and that meant a lot of grinding that sucked the fun of the game, in this case, although you have to grind, you are not required to do so as I was able to defeat a lot of bosses while being under leveled and it felt great too!, this game, and the same for the other 2, have a theme, you can see this game like the depressed one, as it has a some-what borderline suicide theme, blue-colored UI, when you choose your next move, you do it by moving a chamber of a revolver, hell, your character will shoot in his or her head to call their persona, the game feels SO good to play that I can't believe it was made for a PSP, you have a group that helps you and you can use them in battle, and mixes this turn-based strategy with a visual novel game where you can go fuck around the city or attend school, the great thing is, that you can be friends with someone in the game and they have their own side-story that you follow along and by talking with those characters again and again, you will be able to fuse personas that are linked with this person to make them even stronger, and if you complete one of those side stories, you'll be able to invoke an even greater and even stronger persona that is linked to that character.
The game is superb, the story is fucking good, the characters are likeable (except jumpei, I didn't liked him) the music was, holy shit, it made me love OST even more and now the only things I hear while doing stuff is OST from games or Lo Fi Hip Hop if I have to study.
You can feel the characters, they have their struggles and their passion, I loved Mitsuru and her side-story too, and holy shit I'm glad that i've played the PSP version and not the original because of some horror stories involving her and the last boss of the game.
As a side note, I have to give Atlus credits for making constant quality of life upgrades for every entry of these games, every sequel feels like a true sequel and not a downgrade by any means, this is not me saying that I liked 5 more than 3 or vice versa, I love them in it's entirety.
3 was great, and I wanted to play 4 but couldn't all over these years because the supposed best version was only for PSVita and I wanted to play that one but couldn't, so instead of playing the 4, i jumped straight to 5
Persona 5:
This, this is what I said about improvements
This game is one of the first games I knew i had to get after acquiring a ps4, and I'm so fucking glad I did, THE FUCKING UI THIS GAME HAS, the scenes, the music, the "graphics" the vibes, the EVERYTHING this games does it with STYLE, as I've said before, each game has a theme and a color that represent that theme, in this case red, and is for rebellion basically.
you have what is a longer game than 3, now with a lot of QOL involved to improve the gameplay, and its glorious, there are a lot of things that I said with 3 that are still relevant here, such as the side stories and characters, this time, I loved everyone (except for Mishima) you basically are here to be a rebel against everyone, you have so many things to do, your band is full with cool characters, I personally loved Ryuji and Morgana here.
The story is more>! "soft" than the one in p3 but it touches some really dark stuff too and!< I enjoyed it from start to finish.
With this game I started searching for the lyrics of the songs because they are so good to not noticed, my favorites being Rivers in the desert and I believe it was called Behind the mask. Just, look it up man, Rivers in the desert feels you with hope, its fucking dope.
Persona 4:
So, I wasn't able to play this game because, first of, I am in a shitty country, second, It's hard to get a PSVita in 2018, so what happened? one day they just dropped the announcement that THIS GAME WAS COMING TO STEAM IN 2020 OUT OF NOWHERE. Then I bought it, then I loved it too.
This game was all I was thinking it would be, its great from start to finish, again, the Theme this time>! might be happiness, with the color being Yellow, and you are here to solve a mistery!<.
This time i fully loved the cast, there's not one single soul here that I didn't loved... (except the copycat guy) (Naoto and Kanji were pretty damn cool)
As before, this game has some really damn good music around here and because it starting to feel repetitive, Everything that I loved from p3 and p5 is still here in p4, great music, great characters, great story. Please if you don´t spoiling yourself, listen>! to Heaven, its damn cool!<
My biggest dislike of these three games is how bad the new game plus feels, I'll try to make everything positive but I have this complain, the New Game Plus is horrible, I always finish the game one time and no more than that, all because of this.
Basically, you start the game again from the beggining, you might or might not lose all your inventory, there are some equipment you still have, all the Personas you've got are going to be where you left them with the skills and the build you've made for them, but EVERYTHING ELSE will reset (except money). And this makes two things that I really dislike about them, first of, it would be nice to keep your companions instead of waiting to get them in their respective order, this way you can enjoy them all the way more while also mantaining their Personas's second or third awakening, the other thing is rebalancing the enemy so you can fight them IN A FAIR FIGHT TOO, you can basically grab your best Persona and oneshot everything with a single turn, its fun for the first 5 fights but then it gets boring to use that one persona that cost you so much to obtain, I can see a lot of games doing things like this really well too, like Borderlands or Diablo and I'm sure that there are better examples of it, It would be nice to also have infinite days too in a New game plus. Now i'm trying to undestand a lot of the things in the modding side of P4G for PC to try and make a mod like this, but i'm a dumb idiot so don't expect much from me with this one.
OVERALL:
p3, p4 and p5 are fucking amazing, from start to finish.
2 metal gear games:
Metal gear Peace Walker: Imagine a stupid idiot like me going to school everyday, depressed because he lost his dad the year before so he said, fuck school, i'm going to spend every hour in class playing one game, and that game was... this one
Is one of those games that you just can't believe it's for the PSP, its stuffed with tons of missions and content that you can't believe it, its fucking great, it helped me cope with the loss of my dad, and let me keep living in a place where not a single adult cared about me in those moments, not mom nor teachers and so on. This game has the best controls I saw for PSP in a third person shooter, you basically have what Metal Gear Solid V should of been and the story is completed too!
the bosses this time are metal gears, tanks and other stuffs, most of the mechanics you see in MGSV come from this very game, the base construction, the way you obtain soldiers, the "money" and other stuffs too, you can change your character to your soldiers too.
The story, as every story of hideo kojima, is weird, but gets you hooked in an instant, the gameplay is fucking great, and it's controllers tight, plus, you can configure them.
you can upgrade your weapons, and I consider it, along with P3 and one more game that i'm going to talk later, a must have for PSP.
I can't put it into words but its just an amazing game.
Metal gear Rising: This is a game that surpassed my expectations when I played, and I pick it up again and again over the years to replay it again and again, Its short but that doesn't stop how great it is.
You control Raiden this time, you play the game like a devil may cry or bayonetta, the story is cheesy but I cant help but love it anyways and its great for that too, you fight bosses that will make you remember them for years, and the coolest thing is that every boss has their own theme and music based on how they feel about themselves and their story, the music kicks really damn good when you start hearing the vocals it feels like the climax of the battle is arriving at the perfect moment and oof, jesus christ, its damn great.
The gameplay is so good too, and it creates a system that i just didn't see used anywhere else sadly, and it's the zandatsu mode, SEE THAT? YOU CAN DO IT TO EVERY ENEMY IN THE GAME IT'S SOOOOO COOOL I was SO hyped to see it and, atleast of me, it doesn't get old, never.
Now, every boss is so cool, you have another guy that fights you that would be your rival in the game (although you fight him 2 times) the name's Jetstream Sam, he is a BEAST, he steals the show everytime he appears, and its so cool how much of a "polar" thing is to Raiden, you are a ninja and an cyborg, he is a Samurai and has almost no "upgrades" and he still fucks your ass, you just can't help but love him as much as raiden here. just, c'mon, hear his OST. One thing that I love about this game, and even though I don't know much about symbolism and music and a lot of other stuff, is how the music represent the characters so damn well, instead of being just dumb music dropped in the background, it adds and spice up the game, leveling everying up, this can be said about Persona too, and about symbolism.
I have something really stupid to say about these games, you can hear at the start of the song of Jetstream Sam how the guitar stops rapidly and leaves a second to "breathe" and I can't help but imagine that is is also how Sam works ingame while fighting you, see, he is a Samurai, his best attacks are when he sheathes his sword, charges an attacks and dashes towards you, just to unleash his sword and hits you HARD, and then you have other bosses that do these things with their music, Monsoon's music will say Dissapeaaaa-a-a-a-a-a-ar stopping at each "a" and I cant help but imagine that this is made because Monsoon's body is pieced by segments of his own body chopped off and those things can disassemble and reassemble at will. Then you have Mistral's OST she attacks you with Pole Arms... no mate, you read me right... Pole Arms, not Polearms... Pole Arms, and because she uses these, the vocals of the song extends some of the words she says, I can't exactly describe it, but she says things like "IIIIII FOOOOOUND WHAT I WAS LOOOOOOKIN FOOOOOOR" like she elongates the words, like Mistral's long polearm.
I might be onto something there but I wouldn't hold my breath about it either, hopefully I was able to describe these things well enough, the music also has other things symbolizing the bosses but those are more difficult to describe.
Anyways, just a beast of a game this one, and it made me choose this game over the other metal gears even though I loved the others that I was able to play and I can't recommend them enough, you can also play as Jetstream Sam in one of the DLCS that you don't even have to buy if you buy the Steam Version.
I have one last thing that I want to say about this particular game though, and it was Monsoon's Fight, the "Parry Teacher" basically, because you basically can't win against him if you don't know how to parry. I played this game in 2013 for the first time and I always remember this fight because at the time my dad was alive, After I come back from school, I was able to play for 1 hour in the Xbox 360 before studying, so I tried for two weeks beating him, every damn time I failed for an hour, but I didn't gave up, I was so mad that one time my dad grabbed me and said that there are games that you just can't win and that they are rigged and didn't wanted to see me mad about something that I can't change, but then, watching reviews of the game... I discover the parry... I went to try it, my hear was pumping, the music was louder than ever, I couldn't focus in anything more than in>! Monsoon's attacks!< and my life bar, and as I was close to dying and restarting again I hit him enough to win and was one of the best feelings I had with games, It felt SO great for various reasons. My dad being happy that I've made it against the negatives, me learning more and more english to finally understand what the dude I saw was saying about the Parry system, me upgrading my real-life skills about understanding games enough to surpass them. It was FUCKIN great. Thats a game that never gave up on me, and I never gave up on it.
Now Im going to talk about 5 games but I don't have much to say about them that wasn't said before
(this is, sadly, a game that came really recently, i didn't knew how much of recent it was)
No Straight Roads:
I don't have much to say about it, Its really really sweet of a game with what felt like a really wholesome ending, I loved every boss and every character was good, the story and the gameplay can feel really repetitive but its a nice experience overall, it as a lot of problems that hopefully will be improved in a sequel, but still, its one of those games that you play and like it, it might be casual, it might have problems, it might not have tons of mechanics like the other games i've listed but overall, a nice 4 to 6 hours experience, I really liked the final boss and Eve.You can see inspiration from other games here, specially some aspects of Persona 5's UI
I've finished it a week ago and hopefully this is not the last time I see those characters, they all are adorable.
The Witcher 3:
This is one of those popular games that almost everyone knows, have played or didn't and loved it or not, luckily for me, I was able to like it a lot, there are millions of reviews and other types of content on youtube where they describe this game better than whatever I could ever say and whatever I could say has already been said too and you already know why I loved this one, sadly i'll skip this one just because of this, I loved it way too much, Triss is the best, Geralt is the best, Ciri is the best, the music is fucking good too.
Celeste:
Its one of those short games that can get you hooked instantly, the gameplay is superb and really damn precise, and is a constant battle about improving yourself, and is one of those games that THANK GOD IT DOESN'T HAVE YOU WAITING FOR A LOADING SCREEN EVERYTIME YOU DIE BECAUSE OH BOY I DIED A SHIT TON OF TIMES, this is one of those things I hate about gaming, you don't rage because you lose, you rage because of HOW DAMN SLOW IS TO GET BACK TO THE GAME AGAIN!, if Celeste was like this, I would played it for five minutes and then gave up forever, but instead, it's replay is instant, you died, then retry right fucking now dood, you can do it :D, every single time. Its a really good experience and I would love it if more games implemented something like this, I remember playing Yakuza 0 and being so frustrated with the>! "Rush style training"!< where if you get hit, it was like a 5 minute loading about that told you "youu loooose" all the time and was so frustrating that i stopped doing that mission and focused on other things.
Celeste has everything that I've said about the other games, style, music, characters, story, 10 out of 10 in every part, it was a pleasure to play
Into the breach:
I got it thanks to the epic free games (As well as Celeste), I saw some youtubers recommend it so much that I always wanted to try it, and know i know why they recommend it, its so fun, the gameplay is really solid, its so, so goddamn great that gets you hooked for a lot of hours, the game is damn short but with a lot of replayability, letting you buy new units every time you finish it, then you can mix and go jam with units YOU choose from the variety you bought. It's like xcom and chess all in one while being able to see what the enemy is going to do, its fucking great I tell you.
Disgaea 2:
This is a game that combines visual novel with a gameplay sort of like xcom, I've played it on PSP and yeah, an overall great experience, the story is great with funny things going around and good plot twists too, what I loved about the game is that you can replay it a lot of times and does something like a "new game plus" extremely well, you can "create" a character and customize it as you wish, but with a lot of characters, sort of, againg, like xcom, but without the permadeath and a lot more lighthearted, this is a musthave for PSP because of how well translated the controllers are, they feel really damn well to use and responsive as fuck, specially if you go and disable animations and other stuffs (you can get really tired of seeing an 10 seconds long attack)
Souls Franchise:And for last and fucking least holy shit this took three hours to write
Here i'm going to talk about the ones that I've played, because I couldn't play DS3 and Demon Souls
Dark souls 1: Everyone loves this one a lot, including me, that's why i'm not going to talk a lot about this one specially and try to give a little more of love to Bloodborne and DS2. This doesn't that I don't love one more than another, I love them Equally, but this time I'll let it to DS2
Dark souls 2: Its the first one that I've tried to play with a friend of mine, we were in loved, there is a lot of this game that was so mysterious and full of secrets, its one of those games that let's you explore a lot, and you want to too, I loved Majula's scene the most, it was such a beautiful view from the world that is one of those little moments in a game where you stop and actually look at the environment just to appreciate it, the warm colors makes it so warm and has this "home" feeling attached to it too.
The bosses aren't that great but the areas that this game has are so interesting to watch, and one thing that is notable when you play every Souls game is this feeling where, you remember a scene and you know exactly where it is located in the world, everything has this "tangible" feeling that makes them so good, when I played this game I stopped at the first try after 50 hours and being stuck in that area where the final boss is in a ship, that there are a lot of vikings in that area too.
But then I played 1 and got good, then I played bloodborne and then finally, started again with DS2 and able to complete EVERYTHING including the DLC and was able to complete it under 48 hours, I felt so proud of my self with that improvement.
The game is a joy, a frustrating one, but a joy nonetheless. What I also liked it about this, is how difficult to learn parry was, and that made me relay in other stuffs such as dodging or blocking instead of oneshotting an enemy after parrying it.
Bloodborne:
Now there is something that a lot of people is not going to believe me, maybe, but at the first try I've played this game, I was able to win against every boss (except one) at the very first try without dying, I don't care if you don't believe, sadly I don't have anything more than my word because I didn't recorded jack shit, because i'm an idiot.
I can say that my strategy was trying to learn their moves as much as I can, without actually attacking them, and once I was comfortable enough, then I fought, I also prepared my self well enough to fight for longs periods of time, farming up to 24 "estus" (I don't remember their name in Bloodborne, I also used a build to exceed the 20 limit) there where two cases while fighting bosses though
ONE: Against that boss over the roof of a castle, I was a huge pussy because I run out of estus and my only option here was leave the fuck out that place using the teleport everytime I was low, this never happened with other bosses though.
TWO: that one time I died was against>! Ebrietas!< (I believe?) everything was going relatively well until it went relatively bad, I though I could tank an attack at full health... It turns out I wasn't able to tank that attack at full health, I still regret being that confident in that fight
Anyways, I fought every boss in that game except Ebrietas without dying, and even fighting the two last bosses in a row without having to recall or anything at the very first time and it felt crazy great.
Now about the game, it has a lot of good improvements about the series and its enjoyable too, I would loved to play the DLC but i'm a cheap bastard and didn't bought them, but i'm sure they are worth it.
I loved how you have to>! fight against other hunters too,!< but it can feel really cheap against more than 2, specially when there are three attacking you at the same time.
Resident Evil 6:That's all the games I wanted to express my love, I don't care what anyone says, I love them so much that they are a 10/10 perfect score, even if they have bugs, bad controls or other stuffs than can make the gameplay miserable, sometimes, as Gestalt psychology says, the whole is greater than the sum of it's parts, thats atleast, how I see these games.
This is a game that shouldn't have had this type of gameplay, the game that shouldn't be about action nor being four different stories stories, it shouldn't be a lot of stuffs, but holy fuck that i love that it was like this.
I'm not someone who played a lot of Resident Evil, so this might be why I love this one specially, I've played it on the xbox 360 when it came out, and though it was all right, BUT THEN, I played it on PC with a friend of mine and IT WAS SUCH A BLAST, the fun you can have with this game, the different characters and how they interact with each other is funny, goofy and everything I wanted the game to be, every character has their own style of fighting, plus one gun that's only for them.
You can play with your friends in every level and these levels are really different one from another (most of the time).
I love how sometimes you encounter NPCS of the other characters that would be in that point of the story when they interconnect, every story feels different too, hell, even ada's story was for only one player but they took the time to shoe in an, although blank character there just so you can play her story with your buddy. This game is fucking worth it alone and its even more worthy when you play it with a friend. And even when the gameplay can feel janky and weird, it still has a lot of really damn cool moments.
As I said before, the game is goofy, but I just can't help but love it for what they tried to make here, its a 10 out of 10 in my heart and hopefully, someday I'll see a spiritual successor of it.
submitted by DirrtiusMaximus to xboxone [link] [comments] Art provided by Xbox Game Pass/Microsoft Yakuza 0Developer: Ryu Ga Gotoku StudioPublisher: Sega Microsoft Store: Yakuza 0 Metacritic Review Score: 85% Metacritic User Score: 85% Initial Release Date: March 12th 2015 Install Size: 26.21GB Category: Action & Adventure About: *The glitz, glamor, and unbridled decadence of the 80s are back in Yakuza 0. Fight like hell through Tokyo and Osaka with protagonist Kazuma Kiryu and series regular Goro Majima. Play as Kazuma Kiryu and discover how he finds himself in a world of trouble when a simple debt collection goes wrong and his mark winds up murdered. Then, step into the silver-toed shoes of Goro Majima and explore his “normal” life as the proprietor of a cabaret club. Switch between three different fighting styles instantaneously and beat up all manner of goons, thugs, hoodlums, and lowlifes. Take combat up a notch by using environmental objects such as bicycles, sign posts, and car doors for bone-crunching combos and savage take-downs. Fighting is not the only way to kill time in 1988’s Japan: from discos and hostess clubs to classic SEGA arcades, there are tons of distractions to pursue in the richly detailed, neon-lit world. Achievements:
Guides:XboxAchievements.comTrueachievements.com IGN Walkthrough Discussion Logs:For Yakuza 0 we decided to split the discussion logs between the two characters for better discussion. Remember, in the discussion threads we ask if you could respect that not everyone will be on the same page in the storylines. We ask if you could use spoiler tags when talking about things happening in the story/game. Don't be that guy, posting intentional spoilers will lead to a ban!. To use a spoiler tag either use the handy dandy fancy editior bar or for us old fashioned Redditors or those on mobile, use>!Spoiler goes here!<So it should look something like this, Insert spoiler here Here they are: Kiryu Discussion Log Majima Discussion Log aaaaaannnddd finally, THE CONTEST!We didnt forget about the contest! THIS thread will be your entry into the contest for a brand new Xbox One X with two weeks Game Pass Ultimate! Again this is sponsored by Xbox Game Pass and for the express use of this contest! This contest is US only unfortunately.You all voted loud and clear for random comment so to enter, post a comment down below to enter and we will randromly draw a lucky member on March 31st before we start our next GotM!!! Good luck all and cant wait to read what you all think of Yakuza 0! |
Yakuza 0 - leveling up legend styles I just got to Chapter 9 and switched back to Kiryu. I'm going to start using the Mr. Shakedown exploit to get more money (waited till now so I could use the zap gun and/or gold pistol) so I can at least max out Kiryu's regular styles and then prob. send money to Majima so he can do the same. Goro Majima: Legend Style Yakuza 0 You can increase this level through constant spending and upgrading all the way to Lv. 999, but I don't really recommend that as it's far too much time for a point where you're probably good enough at the game to finish up and the game is quite completable without it. How to unlock the Master of Style achievement in Yakuza 0: Obtain all abilities for every style. This achievement is worth 25 Gamerscore. * Any overworld goon who was beneath level 7 is now level 7. Level values 6 and under were both used for bosses and other scripted opponents, yet also used for goons at the same time. That's how mafia works. * Ratio of pocket knife weapons they carry in the finale and in Premium Adventure now increased to 40%, up from 30%. * Typesetting updates. Yakuza 0 Legend Dragon of Dojima/Mad Dog of Shimano styles AutoHotKey Script Use remote play to open the Legend style in game. Move the cursor to the first red skill point. Run the script, right click -> "Run Script" upgrade it to the next level. Yakuza 0. All Discussions It allows you to level up the legendary styles up to lv. 999. #5. cerebus23. Aug 9, 2018 @ 8:36pm it is a tad faster The style have a double finisher and grab finisher for each rush combo (light attack 1-4 times, heavy attack, This is an in-depth guide to all 100 substories and the friendships found in Yakuza 0. are bronze, silver, gold, and platinum. This trophy requires you to get one of the platinum hostesses to their max level which is 40. You can level them up by putting them to work When the Heat gauge has been built up, switch to the Brawler battle style. How long exactly is the grind for the legend style in Yakuza 0? Gameplay I’m kind of sticking the story because it’s really great, but I wanted to know how long it would take me to do all the Real Estate missions (at least an estimate of time) to achieve the Dragon of Dojima style, as if it’s really long I don’t want to force myself to do something I don’t really enjoy just to get it. Yakuza 0. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Use the "Mr Shakedown" money exploit to get 9 trillion yen so you can level up your legend fighting style. Now i'm scared to even try it. haha i mean i beat it faster than i thought i would. Kazuma Kiryu: Legend Style Yakuza 0 after which it will then reset and gain a "level". really recommend that as it's far too much time for a point where you're probably good enough at the game to finish up and the game is quite completable without it.
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龍が如く 6 LEGEND 亜門 ... Every Tony Hawk Level RANKED! ... GUNGAN STYLE - Demo Disk Gameplay - Duration: 13:34. Funhaus Recommended for you. 13:34. I streamed this, and I got kinda distracted by some stuff, I just wanted to show this boss fight to a friend, so I apologize for the L O N G pause at the sta... Yakuza 0 - Kiryu Learns Rush Style SteelOfBalls Moments. Loading ... The Level Up Network 83,201 views. New; ... Yakuza 0 - Boss Battles: 14 - Daisaku Kuze (LEGEND) - Duration: 9:43. devilleon7 ... Just spam triangle at the right time to end things quicker with a fully upgraded Brawler style. Then get REALLY drunk to increase heat damage by a fuckton. I use the master ball. Yakuza 0 https ... This is my playthrough of Yakuza 0 on the PS4, ... Up next Yakuza 0: Wen ... YAKUZA 0: Unlocking Majima's "Legend" style - Duration: 8:51. twitchykun 20,804 views. Yakuza 0 - Life at Level 100 - Duration: ... Keiji Shibusawa (LEGEND) - Duration: 11:40. devilleon7 708,709 ... 11:45. Yakuza 0 - Mr. Shakedown vs Kiryu with style - No damage, Weapons, Counter ... After finishing all Majima's substories, he gets a bizarre message in his pager that he is unable to decipher, but eventually he concludes that the message i... About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ...
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